#class hurga:

    def Custom(self):
        self.BaseAttack_Speed=0.690
        self.Skill_Q_Level=5
        self.Skill_W_Level=5
        self.Skill_E_Level=5
        self.Skill_R_Level=3

    def CustomCalcStats(self):
        self.Attack_Speed_Percentage+=3.38*self.Level
        self.Attack_Speed = self.BaseAttack_Speed
        pass

    def Skill_Q(self,active):
        NMYMaxHealth=2000.0
        DAMAGE={}
        DAMAGE['physical']=0
        DAMAGE['magical']=0
        DAMAGE['true']=0
        if active:
            DAMAGE['magical']=35 + 45*self.Skill_Q_Level + self.Ability_Power*1.8
            print "Q:", DAMAGE

    def Skill_W(self,active):
        NMYMaxHealth=2000.0
        DAMAGE={}
        DAMAGE['physical']=0
        DAMAGE['magical']=0
        DAMAGE['true']=0
        if active:
            self.Movement_Speed_Percentage+=(6+4*self.Skill_W_Level)*2
        else:
            self.Movement_Speed_Percentage+=6+4*self.Skill_W_Level
        print "W: ",DAMAGE

    def Skill_E(self,active):
        NMYMaxHealth=2000.0
        DAMAGE={}
        DAMAGE['physical']=0
        DAMAGE['magical']=0
        DAMAGE['true']=0
        if active:
            DAMAGE['magical']=(9*self.Skill_E_Level+self.Ability_Power*1.14)+(6*self.Skill_E_Level+self.Ability_Power*1.14)*4
            print "E: ", DAMAGE
        
    def Skill_R(self,active):
        NMYMaxHealth=2000.0
        DAMAGE={}
        DAMAGE['physical']=0
        DAMAGE['magical']=0
        DAMAGE['true']=0
        if active:
            DAMAGE['magical']=(200*self.Skill_R_Level)+self.Ability_Power*1.8
            print "R: ", DAMAGE

    def Skill_P(self):
        pass
